It does Dry + Wet modulated by Amount.
Amount at 0% means "do nothing for Wet except oversampling and passing through the signal path" which still modifies a few things and thus doesn't null with Dry.
Also when distortion is enabled, Wet isn't "do nothing" unless the Rect distortion mode with no Drive is selected. Else you have a compensation that might be a bit off.
Compensation is working across Amount though, you can Drive and transient shape, and still get the same perceived volume.
Hence why it's not exactly 6dB.
Thing is, would you like a Dry that also go through oversampling? Perhaps not, at least that was the call in 2018.
Amount at 0% means "do nothing for Wet except oversampling and passing through the signal path" which still modifies a few things and thus doesn't null with Dry.
Perhaps an Issue in the plugin, if it looses approx 1 dB on the wet signal without treatment. When distortion is enabled there is a high cut in the Wet path, might be that.amount 0%, dry -inf, wet 0db => loudness decreases by ~1db
amount 100%, dry -inf, wet 0db => loudness decreases by ~1db
Also when distortion is enabled, Wet isn't "do nothing" unless the Rect distortion mode with no Drive is selected. Else you have a compensation that might be a bit off.
Compensation is working across Amount though, you can Drive and transient shape, and still get the same perceived volume.
Expected.amount 0%, dry 0db, wet -inf => loudness doesn't change
Typically because of oversampling Wet is phase-shifted vs Dry, sounds a bit more "parallel" and uncorrelated.amount 0%, dry 0db, wet 0db => loudness increases by ~5db
Hence why it's not exactly 6dB.
Thing is, would you like a Dry that also go through oversampling? Perhaps not, at least that was the call in 2018.
Statistics: Posted by Guillaume Piolat — Tue Nov 26, 2024 8:55 pm